ADMISSIONS STRATEGY · SENKAI PRESS
Mitch
Hanson
I help students find their way to American universities — and make quiet games about Japanese folklore under Senkai Press.
I help students find their way to American universities — and make quiet games about Japanese folklore under Senkai Press.
I started in film — a USC Business of Cinematic Arts degree and development internships in Los Angeles and New York. In 2017 the JET Programme placed me in the Gotō Islands of Nagasaki, and Japan became home. Nine years on, I live in Tokyo and work in English and Japanese: guiding students toward American universities by day, and building quiet games and apps under Senkai Press the rest of the time.
Bilingual admissions strategy for students aiming at top-tier US universities — the Ivy League, Stanford, MIT, and beyond. Data-driven roadmaps for academics, extracurriculars, testing, and scholarships, coordinated with a global team of tutors, mentors, and application experts.
Guided students and families through admissions in Japan and abroad — school selection, essays, interview preparation, academic planning, and educational workshops.
Led classroom instruction and curriculum for early learners at a Tokyo international school.
English conversation instruction for young learners.
Taught English and American culture in elementary and middle school classrooms, and served as a cultural ambassador to the Gotō Islands.
Script and book coverage, development meetings, and post-production on Investigation Discovery’s “Redrum” and History’s “The World Wars.”
The business of film and television, with honors including National Hispanic Scholar and 1st place at the OC Fair Film Festival.
Google Project Management · Learning Experience Design: Development & Evaluation · Prompt Engineering for ChatGPT · AI for Business · Generative AI & ChatGPT for K-12 Educators
A one-tap ink-wash runner. Sprint a little fox through a sumi-e Japan — leap stone lanterns, stomp umbrella yōkai, dodge crows, and gather vermilion coins. Plays in your browser on desktop or phone.
Quiet, story-driven games rooted in Japanese folklore — small, deliberate, and a little strange. First looks will appear here.
Quick browser games built on 293 high-frequency SAT words, for students working in English or 日本語 — flip the definition language inside any game.
Ten words, four definitions each — pick fast and build a streak. Definitions in English or 日本語, your choice.
Six words, six definitions, one clock. Pair them all with as few misses as you can.
Flip through the deck — words you miss come back until they stick. Space to flip, keyboard friendly.
Guess the word one letter at a time from its definition — every miss puts out a paper lantern. Six lanterns, keep the light alive.
Half the letters have washed away — read the definition and rewrite the word before the ink is gone for good.
The letters are tangled — tap tiles (or just type) to untangle the word its definition describes.
Small, focused iOS apps from a one-person studio. Releases will be catalogued here as they ship.
A 3D running game that drills JLPT N5 Japanese vocabulary — sprint, dodge, and pick the right word before the gate arrives. Runs right here in your browser.
Classroom-tested tools for language learners, drawing on nine years of teaching in Japan.
EN / 日本語 both welcome.