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SAT GAME
Out-think a yōkai from Japanese folklore with SAT questions. Call on a technique or eliminate a trap when you’re stuck; miss once and you learn which trap you fell for and get a second try. A quick, unaided answer lands a double strike.
Pick an answer, or press A–D (1–4). T shows the technique for the question type; X eliminates a trap. Enter moves on. Esc pauses.
EXAMPLE